Să fim serioși, industria jocurilor video s-a schimbat complet față de cum se prezenta acum 10 ani, când lumea nu auzise încă de DRM, de micro-tranzacții sau de pay-to-win.
Dezvoltatorii cochetau cu “ce să facem ca să mai stoarcem bani și să investim cât mai puțin” (da, EA, te-am ginit încă de-atunci) deci, cu timpul, au scornit ceea ce astăzi numim Day One Patching – sau, cum îmi place mie să-i spun, “dă drumul la joc plin de bug-uri, că vedem noi cum le rezolvăm după”.
Evident, de updateuri și patch-uri, la nici o lună de la lansarea oficială, se bucură și mult-așteptatul Horizon Zero Dawn. Nu mă înțelegeți greșit, mă bucur că cei care au lucrat la un joc atât de anticipat și de bine-primit nu și-au luat concediu după ce s-au văzut cu banii în cont și că încă lucrează să ne ofere cea mai bună experiență de joc posibilă.
Numiți-mă nostalgic, dar prefer vremurile în care, deși așteptam puțin mai mult până să pun mâinile pe vreun titlu proaspăt, puteam să-l joc fără să întâmpin bug-uri semnificative, iar updateurile veneau cu content, pe lângă eventualele șlefuiri ale codului sursă.
Destul cu supărările mele pe giganții industriei.
Guerrilla Games a publicat ce conține ultimul update al jocului, ajutându-ne astfel să ne bucurăm, în pacea lipsită de bug-uri, de mândruța noastră roșcată:
ATENȚIE! Lista conține SPOILERE cu priveire la poveste!
Horizon: Zero Dawn Patch 1.04
Main Quests
- Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
- Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
- Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
- Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
- Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
- Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
- Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
- Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
- Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
- Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest.
Side Quests and Activities
- Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
- Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
- Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
- Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
- Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
- Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
- Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
- Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area.
Game Systems
- Fixed an issue where exploration music would drop out after a long period of play.
- Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
- Fixed miscellaneous issues to improve the overall play experience.
Din păcate, cei de la Guerrilla Games nu au reușit, încă, să rezolve deja celebra eroare legată de stats-urile care se dublează, ca mai apoi să descoperim că UI-ul ne amăgește vizual. Astfel, studioul a ținut să ceară scuze jucătorilor, promițând că lucrează din răsputeri pentru a rezolva acest bug.
Ne vedem la vânătoarea de mamuți de fier!
Game on!
[Sursa : eu.playstation.com ]